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Old Nov 12, 2005, 05:50 AM // 05:50   #1201
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New update: fantastic.

This is what I was picturing when I read the update notes for the 11/10 update -- enemies take a few seconds of damage, realize it, move two steps away and start attacking again. Very realistic (no more monster ping pong balls) and very enjoyable. AoE is alive again. Go Anet!
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Old Nov 12, 2005, 05:51 AM // 05:51   #1202
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I see little to no difference. A full removal of the update of AI would be better.
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Old Nov 12, 2005, 05:51 AM // 05:51   #1203
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Quote:
Originally Posted by Lord Oranos
Well ask yourself this, how many times can people just "deal with it" till they cant take it anymore.
either play the game or don't. this is getting so redundant. its a free game walk away any time.

makes no since once so ever that people are flipping out about this. what happened when pro bond went out the window. people flipped and threatned to quit. now instead of nerfing pro spirit they reduced the dmg aoe do. but they gave aoe a HUGE advantage.

every aoe spell now has basicly maealstroms interrupt affect now. you cast an aoe they start running. even if they are in the middle of casting they run. you are effectivly shuting down every monster around you while ranged attackers and spell casters will blast them to another world. if i could preven those lvl 29 axxtes from attacking my just but using symbol of wrath and the like then i'm all for it.

so i care about soloing no i do not. i don't supports bots in any way shape or form. if they have to someone what hurt us to do it so be it the game will be better in the long run.

people are so short sited.
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Old Nov 12, 2005, 05:52 AM // 05:52   #1204
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i think of the update as a new creation for builds
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Old Nov 12, 2005, 05:53 AM // 05:53   #1205
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I played through Sorrow's Furnace again with my fire Ele. I noticed a pretty big difference now; enemies don't run at the sight of Fireball anymore. They simply step aside when Firestorm starts dealing damage.

See, if you want firestorm, searing heat, or meteor shower to hit, have someone bring a snare. It's not a difficult concept.

Quote:
even if they are in the middle of casting they run
Really? Which mobs do that? I killed the ele doppleganger today, and it stayed within my firestorm while he was casting spells.

Last edited by Loch; Nov 12, 2005 at 05:57 AM // 05:57..
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Old Nov 12, 2005, 05:57 AM // 05:57   #1206
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Quote:
Originally Posted by aeroclown
whine,moan,complain, do people around here have nothing better to do. Updates are bound to have problems, thats life, get over it. Seriously do you stand in Firstorm for more then 2 or 3 seconds when an npc cast it ? Then why should an npc stand in it ?

I guess you just can't make everyone happy. Some people just need a cause.
Do you like being a clown?
We have valid points.

Monsters aren't players which is why they should. Stand in it. Henchies should move because they are supposed to be replacements for players, but even that they don't need. AI was perfectly fine the way it was.
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Old Nov 12, 2005, 06:01 AM // 06:01   #1207
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I don't see the validity of the argument, "Monsters aren't actual players, therefore, they should stand and take full damage." Why? Is there some rule that says enemy AI in video games can't stray from archaic routines?

Well, you have a point if you simply find it isn't fun. But why does AI have to be that stupid? I think it's assuming too much to think that.
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Old Nov 12, 2005, 06:01 AM // 06:01   #1208
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ya it was fine i liked it the way it was. now my ele got screwed over after i put a ton of time and money into him... and i aggre w/ floppinghog a/b monsters and henchies this needs to be completely removed.
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Old Nov 12, 2005, 06:01 AM // 06:01   #1209
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Ah, well...it was good while it lasted. The reasons behind the update make sense - I guess it is pretty unreasonable to expect a mob to just stand there and take a beating - but this game just isn't as much fun for me as it was pre-patch.

I just think that this was a bad time for such a major change in game mechanics. Of course, any time after release is a bad time for this significant of a change...

All the complainers (and I count myself in this group) thoroughly enjoyed the game before this patch, and I think we're all of the, "It wasn't broken - why did you have to fix it?" mentality about this change.

After running out of content (finished the game on 3 chars and have played with all professions) and acquiring enough bad PUG stories to write a book, the only thing that I really enjoyed about GW was farming. Sure, good drops have been nerfed to near-oblivion, but there was always that faint hope of JUST ONE truly "uber" drop or acquiring enough gold/ecto to get that fissure armor that kept enjoyment in the game for me.

Now, it doesn't seem so much like a game...like an escape...it feels like grind.

No, I'm not about to delete my characters in a fit of pouting...but I don't think I'll be spending nearly as much time in GW any more. And the expansion? I'm suddenly not certain I'll be picking that up...it's been relegated to "I'll think about it" status.

Last edited by Swehurn; Nov 12, 2005 at 06:04 AM // 06:04..
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Old Nov 12, 2005, 06:04 AM // 06:04   #1210
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Whoa...just took one freakin hour reading this thread from pgs 22 to 49 and i must say...anet did what i thought they would do..while i was reading ..i was thinking..hey why not make monsters run after they get hit...i mean..its more realistic..and when i came to pg 48...man did it make my day...i mean..i wasnt against the idea of monsters running...just that..they ran to quickly..but yep...this update is good
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Old Nov 12, 2005, 06:06 AM // 06:06   #1211
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ya this update is a def inprovement. now the monsters take dmg instead of foreseeing the dmg coming and then they scatter. i still hate the update but i think its a improvement. i stil say go back to the old.
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Old Nov 12, 2005, 06:06 AM // 06:06   #1212
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Quote:
Originally Posted by Paul_Bunyan
Exactly, what is the point of AoE skills that last more than 2-3 seconds? More worthlessness?

Nice try, ANet, really, but you failed again.

I understand you're trying to pull some weeds out of the "farm", but you can't just burn the whole feild and hope it'll be alright. Put the AI back to where it was, put some REAL thought into this, and try again.

I like this game less and less with each update.
This is exactly what its about, they figure farming is destroying the game, but now they destroyed, Ok FINE - totally broke, AoE spells and attacks into "run-away-from-this-even-if-your-not-a-player-please".

Maybe the answer to farming is totally ripping off smiting magic from the game? honestly, they are dodging the source and editting other skills in order to try to stop farming some how, or at least make it so utterly un-enjoyable that we all give up and only pvp till we are once again not enjoying the game... come on. I don't know, get the auction house implented, get rid of the traders that help destroy our gold income when we wanna try new builds, some more gold sinks is ok but the extremes only truly hurt the casual players that really dont have the money to even begin with.
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Old Nov 12, 2005, 06:12 AM // 06:12   #1213
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heres a question. in how many other games have u seen monsters run away from players when they start taking dmg? none that i have seen. it appears the monsters in guild wars have al become huge wimps.
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Old Nov 12, 2005, 06:15 AM // 06:15   #1214
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Quote:
Seriously do you stand in Firstorm for more then 2 or 3 seconds when an npc cast it ? Then why should an npc stand in it ?
With my Tank... Damn straight I will if I know I/my team will take down the mob(s) before I take terminal damage.

As Far as the patch as a Whole
So if i'm attacking say a Salving Cactus or a grouping of Blessed Griffons and they cast Symbol of Wrath or any other AoE Skill I should run for the Hills regardless of damage and with absolutely no regard for my Team!?!? HELL NO Yet this is exactly what the Henchies do since Anets Wonder fix. either fix it or reverse it.

To add insult to injury they've effectively neutered a full 1/3 of at least two classes (Fire Ele & Smite Monks). Ignoring farming completely both of these classes are as important if not more important to any full gaming group as any other class/combo out there. Admittedly these changes have opened otherwise closed doors for other classes that have been ignored for entirely too long but the whole point of the game is to be able to explore ALL Classes not neuter the effective ones so that the ignored will be accepted.

I personally have absolutely NO interest in PVP what-so-ever. I bought this game to play in a team towards a common goal(mission completion and ultimately game completion). And to be able to do so with any/all classes I choose. Instead of destroying classes or parts of classes to stop farming, introduce mobs that are known to shutdown farming IE Jade Scarabs in the desert, Maguuma Spiders in the Jungle.

EDIT: Forgot to add, try any Mission/Area now with a Monk secondary, bring Balthazars Aura - you can now basically walk through the Mission(s) Mobs will not follow relentlessly and now they RUN from AoE Skills. Don't have to worry about perfecting that Fighting skill anymore, just learn now to use your 4 movement keys. Personally, I didn't buy a Walking game, I bought a Fighting game.

Last edited by Knight_Shyft; Nov 12, 2005 at 06:38 AM // 06:38..
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Old Nov 12, 2005, 06:15 AM // 06:15   #1215
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Quote:
Originally Posted by I pwnd U
heres a question. in how many other games have u seen monsters run away from players when they start taking dmg? none that i have seen. it appears the monsters in guild wars have al become huge wimps.
completely agreed, monsters running away like is just stupid.
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Old Nov 12, 2005, 06:16 AM // 06:16   #1216
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Quote:
Originally Posted by twicky_kid
either play the game or don't. this is getting so redundant. its a free game walk away any time.

makes no since once so ever that people are flipping out about this. what happened when pro bond went out the window. people flipped and threatned to quit. now instead of nerfing pro spirit they reduced the dmg aoe do. but they gave aoe a HUGE advantage.

every aoe spell now has basicly maealstroms interrupt affect now. you cast an aoe they start running. even if they are in the middle of casting they run. you are effectivly shuting down every monster around you while ranged attackers and spell casters will blast them to another world. if i could preven those lvl 29 axxtes from attacking my just but using symbol of wrath and the like then i'm all for it.

so i care about soloing no i do not. i don't supports bots in any way shape or form. if they have to someone what hurt us to do it so be it the game will be better in the long run.

people are so short sited.

Im not being shortsited in anyway, maybe people enjoy the way they play, and just maybe some people wasted money on 15k, runes, items etc for a fire nuker, and then have it blow up in their face, imo aoe skills werent that useful to begin with, maybe meteor storm, but other things like smiting in groups was pathetic. What Im saying is maybe some people that actualy worked on their build and liked it, maybe they didnt read forums and copy a build, aoe is almost useless in pvp now it is in pve(due to this recent change though its more useful now).
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Old Nov 12, 2005, 06:17 AM // 06:17   #1217
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Okay, so you make it so monsters run from AoE spells, then whats the point of having them? There is none. They lose their effectiveness as mass damage spells and wind up doing much less than their meant to do. You keep saying slow, cripple, and knockdown. Of course this will slow their retreat but the point is the spell wont do as much damage as you intended it to. The other elemental types have their purposes so dont think every elementalist is a fire nuker, its just the best way for dealing mass damage to huge mobs of enemies is to nuke them down with meteors and firestorms. This makes the game much harder and nearly imposible in some situations, not being able to take out that group from a ledge and then having to take on that group plus two more? That sounds like its pretty unfair. And what about the monks who smite along with their teammates to do damage? The monks who throw balths aura on the tank to help them finish off that enemy quicker only to have the enemy run its little ass off? These are not humans, these are monsters. They are supposed to be stupid. Remember PvE is not PvP there are reasons why different builds should work better this game is more diverse than you shallow players will ever know. You make oppionions about jobs you have never done just because you think its unfair that they can go on a farming run and you cant. If you're going to bitch about farming, ask them to nerf the ranger runs in UW? I dont see anyone bitching about that. Just let the game be. People enjoy it the way it was so leave it, why change it so far into its release... something this big should have been changed the first month a-net mad a bad move on this one, and hopefuly they will notice it and at least fix up their mistakes.
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Old Nov 12, 2005, 06:25 AM // 06:25   #1218
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Quote:
heres a question. in how many other games have u seen monsters run away from players when they start taking dmg? none that i have seen. it appears the monsters in guild wars have al become huge wimps.
I can't believe I'm responding to this, but really, this is the funniest thing I've seen here. I suppose we could call you a wimp for running away from mugger - and yet, you'd be doing the smarter thing. Why should GW be like any other game?

Quote:
completely agreed, monsters running away like is just stupid
Perhaps you could explain why.

Quote:
Okay, so you make it so monsters run from AoE spells, then whats the point of having them? There is none.
Mob movement control.

Quote:
Of course this will slow their retreat but the point is the spell wont do as much damage as you intended it to.
And when people dodge the arrows I'm shooting from my ranger, I'm not doing the damage I intended to. Maybe arrows should hit all the time.

Quote:
The monks who throw balths aura on the tank to help them finish off that enemy quicker only to have the enemy run its little ass off?
The monsters don't run quite so far anymore.

Quote:
These are not humans, these are monsters. They are supposed to be stupid.
Who said? Why can't ANet make a race of creatures whose intelligence matches that of a human's? (An AI henchman, at least.) Avicara's are probably among the most annoying mobs you have to fight, because they spike damage your squishies.

Quote:
Remember PvE is not PvP there are reasons why different builds should work better this game is more diverse than you shallow players will ever know.
Think more deeply about what you said - you're the shallow one here. Adjust your build, figure out the new uses of an AoE.

Quote:
You make oppionions about jobs you have never done just because you think its unfair that they can go on a farming run and you cant. If you're going to bitch about farming, ask them to nerf the ranger runs in UW? I dont see anyone bitching about that.
Solo and groups of five make a big difference.

Quote:
Just let the game be. People enjoy it the way it was so leave it, why change it so far into its release... something this big should have been changed the first month a-net mad a bad move on this one, and hopefuly they will notice it and at least fix up their mistakes.
Maybe you'd like all updates to stop coming in.



Edit: Sorry about the quotefest - but this one was just too easy. :/

Last edited by pyrohex; Nov 12, 2005 at 06:36 AM // 06:36..
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Old Nov 12, 2005, 06:26 AM // 06:26   #1219
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i completly and utterly aggree w/ fluffyx couldnt of said it better myslf
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Old Nov 12, 2005, 06:28 AM // 06:28   #1220
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Quote:
Originally Posted by pyrohex
I can't believe I'm responding to this, but really, this is the funniest thing I've seen here. I suppose we could call you a wimp for running away from mugger - and yet, you'd be doing the smarter thing. Why should GW be like any other game?



Perhaps you could explain why.

a mugger is a person w/ a higher thought process then an animal. so therefore using a mugger as an example is not legit. therfore in response to that if u are attacked by a enraged bear and u stab it repeadtly i highly doubt its gonna run away from u. its proly going to go into a rage adn kil u quicker instead. same w/ most animals in real life. GW doesnt have to be like otehr games but it shouldnt suck the fun out of being an fire ele and having the satisfaction of watching major dmg being dealt

Last edited by I pwnd U; Nov 12, 2005 at 06:32 AM // 06:32..
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